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- 91-03/Megatek.inf
-
- Here in the 900 Group at Megatek Corporation, we are
- working on upgrades to our current product, the 944
- Visual Image Generator. Primarily aimed at simulation
- and training, this system is targeted at the low-
- to mid-range section of the marketplace, meaning
- a channel typically rolls out the door for between
- $100K to $200K.
-
- The 944 is capable of generating Gouraud-shaded, 24-bit
- RGB high-resolution (1024 x 1024) images at "up to"
- 60 hz. It can currently process 100,000 independent,
- single light-source shaded 4-sided polygons per second.
- We use a proprietary scan-line Z-buffer algorithm that
- provides 32-bit floating-point accuracy during hidden-
- surface-removal with no database sorting required, which
- allows us to support hundreds of moving objects per
- scene. Pixels are rendered at the rate of 40 million
- per second.
-
- Of course, numbers are one thing, actual performance is
- another. The 944 was designed from the start with
- real-time, "out-the-window" image generation in mind.
- In that respect, we believe that the 944 can achieve the
- highest sustained graphics performace in the industry,
- particularly when it comes to filling pixels. For
- instance, in every customer comparison or benchmark
- involving us and SGI, we have come out on top. Now,
- don't get me wrong, SGI makes a nice CAD box, but we're
- talking real-time, full-screen images here.
-
- We currently bundle the 944 with a Sun 4/330 CPU and
- peripherals. We provide our own software library,
- which we again have designed from the start with
- real-time graphics in mind. The software provides for
- the creation and management of an object-oriented,
- hierarchical display-list with minimal effort or
- complexity required of the application.
-
- Future upgrades to the 944 will include provisions
- for multiple Display List Processors (for up to 500K
- independent polygons per second) and multiple Pixel
- Processors (for up to 320M pixels per second) as well
- as texture-mapping and real-time anti-aliasing.
-
- Obviously, we're talking about high-end when it comes
- to VW. Still, if you want the highest-fidelity, it's
- gonna' cost a pretty penny for some time to come.
-
- --
- Todd Heckel
- Megatek Corporation uunet!megatek!toddh
- 9645 Scranton Road or (619)455-5590
- San Diego, CA 92121 toddh@megatek.uucp (619)453-7603 FAX
-
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